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Castle Games

Crush the Castle - Computer Game

A physics-based online trebuchet game. Satisfy your appetite for destruction by launching projectiles at castles. Left click to fire your trebuchet, then click again to release its projectile.

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Click here to play Crush the Castle

 

Crush the Castle 2 - Computer Game

A physics-based online trebuchet game. Satisfy your appetite for destruction by launching projectiles at castles.

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Click here to play Crush the Castle

 

Castle Defense - Computer Game

An online game of strategy. Buy weapons and place them strategically to defend your castle against giant mutant slugs, zolomites, the dreaded robot troll army... and worse. Can you buy the right kind of weaponry to defend the castle?

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Click here to play Castle Defense (upgraded)

 

Defend Your Castle - Computer Game

An online castle game from Xgen Studios. Place your cursor over the attackers, left click and hoist them into the air before they damage your castle.

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Click here to play Defend Your Castle

 

Carcassonne - Board Game

Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls and castle (the Château Comptal). The game has spawned many expansions and spin-offs, and several computer versions. The game's wooden follower pieces, colloquially called "meeples," have become a symbol of European board gaming.

The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.

After placing the new tile, the placing player may opt to station a follower piece on that tile. The follower can only be placed on the just-placed tile, and must be placed on a specific feature. A follower claims ownership of one terrain feature-road, field, city, or cloister-and may not be placed on a feature already claimed by another player's follower. It is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.

 

 

The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.

Enthusicastic players use more than one set.

Click here to read more at Rio Grande Games

 

 

 

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